There’s a finely poised balance to be met here between customisation and skill, but Code Vein potentially just misses the mark. We also think the feedback in combat is slightly soft it’s just a little bit too floaty to feel like your well-timed dodge was effective. In later bosses, the stat differences between each role is significant enough that using the wrong one can be enough to make you fail, no matter how good you’ve gotten at the game. The thing is, we found this challenge can often be caused by your preparation and choice of blood code rather than your level of skill, which means we spent a great deal of time dying, resurrecting, switching blood codes, and then trying again. Aside from the occasional enemy, we didn’t find Code Vein overly difficult in general exploration, but some of the boss fights can repeatedly punish you if you enter the fray without consideration. The game has to accommodate for your experimentation which means you don’t encounter the same level of balance and difficulty you might expect in other titles of its ilk. The combat therefore has a lot of potential and freedom. So, this means there’s an element of Persona in here, too, where the more you get to know your friends, the more options you have in combat. There are countless blood codes, many of which are shared by your comrades and acquaintances, with more of their gifts unlocking the more you get to know them. This encourages you to switch regularly between them and experiment. Your character can become proficient with gifts the more they use them, and when they do, they can be used at any time regardless of your chosen blood code. For instance, the Fighter blood code is a good strong and dexterous all-rounder, while the Caster is less hardy but benefits from a high ichor count which aids the use of gifts. Your character is able to switch blood codes at any time, and their stats and gifts (skills) alter accordingly. This is a key differentiator to some of Code Vein’s forebears. You can switch your combat role on a whim, and you’re able to transition between weapon types without the pitfalls of lacking the required experience. With all of these points, you’re not tied down to what you choose at the outset – your character’s body stays the same as it does at “birth”, but you can create as many outfits as you like, or even change their hair and accessories and alter between them at will. Code Vein is all about choice: how you look, how you play, what you wield. A demo is now available on PlayStation 4 and Xbox One.The character creator is indicative of intent.
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